Speckle noise is presented as an inherent dilemma that affects the image processing field, and in particular synthetic aperture radar images. In order to mitigate the adverse effects caused by this phenomenon, several approaches have been introduced in the scientific community during the last three decades including spatial-based and non-local filtering approaches. However, these proposed techniques suffer from some limitations. In fact, it is very difficult to find an approach that is able, on the one hand, to perform well in terms of noise reduction and image detail preservation and, on the other hand, provide a filtering output solution without high computational complexity and within a short processing time. In this paper, we aim to evaluate the performance of a newly-developed despeckling algorithm, presented as an enhancement of the classical Wiener filter and properly designed to work with a Graphics Processing Unit (GPU). The algorithm is tested on both a simulated framework and real Sentinel-1 SAR data. The results, obtained in comparison with other filters, are interesting and promising. Indeed, the proposed method turns out to be a useful filtering instrument in the case of large images by performing the processing within a limited time and ensuring good speckle noise reduction with a considerable image detail preservation.
|Titolo:||Fast GPU-based enhanced Wiener filter for despeckling SAR Data|
|Data di pubblicazione:||2019|
|Appare nelle tipologie:||1.1 Articolo in rivista|